Mission makers may wish to experiment by synchronizing different modules to each other, or using standalone ALiVE modules as a backdrop for dynamic missions and campaigns, enhancing scenarios created with traditional editing techniques. ALiVE can significantly reduce the effort required to make a complex mission by adding ambience, support and persistence at the drop of a module.
Arma 3 Alive Missions
Yes, we will be including an optional Player Task Generator for those who want more directed content within the ALiVEsandbox. This is in early stages of development but the intent is for OPCOM to provide relevant but specialist tasks for the player that will enhance the overall war effort, rather than just random side missions.
I've thought about this myself as well... some basic templates covering the various possibilities with ALiVE. I know there are demo missions that cover this but I was thinking well-documented templates with notes for the mission maker.. perhaps a basic mission structure with description.ext, init.sqf, etc. Something that can be taken and tailored to each users needs.
Alright here is the first template to give an idea of what will be going on. This one covers a simple conventional vs conventional war where NATO and CSAT go head to head. It comes with some useful features such as VAS,BIS Arsenal, Selectable Assault missions (from ALiVE wiki), a few other things and a already done description.ext and init.sqf with some useful links aswell. Of course all of this should be edited to the needs of the user. I have also included a readme.txt with some tutorial-like information on how to use ALiVE and how to understand this mission. I should probably just make a more in-depth tutorial with the information I put in there since most of it is beginner information and the formatting in notepad is a little bit crazy lol.
Just note I am not a scripting genius myself but I have developed a solid foundation of understanding for use in my own missions so I can put some basic things together. Try to bear through my attempted formatting in notepad aswell..
Thanks for the feedback, and yeah I'll probably use this in a lot of my own missions so I can implement it in the templates aswell. One thing I'm wondering about.. do you think that a lot of this info would work better in a video, if so I could try to make a video that accompanies each template to better explain how it all fits together
[ALL] Updated version to 1.14.2.2105072[X LIB] Remove custom debug[X LIB] Only select "Static" since "House" and "Building" are already included in findIndoorPosition and getEnterableHouses! Also use nearObjects instead of nearestObjects to save some perf.[ALL] Updated version to 1.14.2.2105071[XLIB] [CQB] Fix Caves being empty, due to Caves being classified as static instead of building/house anymore[ALL] Update mod version[OPTIONAL] Add support Arma 3 CDLC SOG Prairie Fire compositions and improve composition spawn to support tunnels[MISSIONS] Add ALiVE Showcase missions for Arma 3 CDLC SOG Prairie Fire[INDEX] Add clusters for Arma 3 CDLC SOG Prairie Fire[MAIN] Add module static data to support Arma 3 CDLC SOG Prairie Fire[INDEX] Add support for CDLC SOG Prairie Fire Cam Lao Nam map[CIV_POP] Add support for CDLC, improve civ spawning in houses, improve support for rations, improve civ interations[VARIOUS] m.[MISSIONS] Fix XML parsing issue[MISSIONS] The Battle of Hue - replaced fire barrel (causing rpt spam)[INDEX] Cam Lao Nam CDLC RC Index (6305)[ALL] Updated version to 1.14.1.2105061 for VN - clusterbuild 2.04.147540 - Public Stable (Game Update 2.04)[MISSIONS] Update blacklist on modules to avoid spawn in friendly area[MAIN] Blacklist motor, mech, armor, boats and air groups from player resupply[INDEX] Cam Lao Nam (CDLC)[MIL ML] Allow Heli insertion for SpecOp groups if the group itself didn't contain a vehicle[MIL_LOGISTICS] Attempt to get group type from group icon for groups that don't conform to standards[SUP_PLAYER_RESUPPLY] Improve UI for group resupply[MISSIONS] Updated virtual profile speed to 75% (PH) and 50% (DH). Updated typewriter font size from 0.7 to 1.0. BoH updated object placements.[MIL_LOGISITICS] Initial fix to handle groups that don't conform to group config standards[MISSIONS] Diamond Hands. Fixed incorrect overviewPicture aspect ratio. Fixed missing onLoadName '$' prefix.[MISSIONS] Fixed incorrect image path names[missions] Diamond Hands. Fixed image paths[MISSIONS] Diamond Hands. Housekeeping. Fixed incorrect stringtable STR_VN_MISSIONS_TITLE_MISSION_ALIVE_DH entry. Enabled ALiVE player tags. Removed groupmarkers.[MISSIONS] OP Van Tien. Removed groupmarker stringtable entry.[MISSIONS] Paper Hands. Housekeeping. Enabled ALiVE player tags. Removed groupmarkers.[MISSIONS] OP Van Tien. Housekeeping. Adjusted virtual profile speed for new module values. Enabled ALiVE player tags. Removed groupmarkers.[ALL] Lets try that again shall we? Updated version to 1.13.9.2105031 for VN - clusterbuild 2.04.147540 - Public Stable (Game Update 2.04)[ALL] Updated version to 1.13.9.2105031 for VN - clusterbuild 2.04.147540 - Public Stable (Game Update 2.04)[ALL] Updated version to 1.13.9.2105031 for VN - clusterbuild 2.02.147540 - Public Stable (Game Update 2.04)[MISSIONS] Battle of Hue. Housekeeping. Disabled module debugging. Enabled ALiVE player tags. Removed groupmarkers.[SYS_STATISTICS] Fix missing CBA EH's on module[SYS_PERF sys_statistics] remove old XEH_COMPILE usage-Improve CS tablet ranging (add 50m to minimum range to avoid issues)[MISSIONS] The Battle of Hue. Cleaned up debug lines.[MISSIONS] The Battle of Hue. forcePool fsm replaced with new logistics EVH[SYS_PROFILE] add more debug for missing operation[MISSIONS] Diamond Hands - Fixed localized mission stringtable issue.[MIL_LOGISTICS] Add event when faction forcepool updates[MIL_LOGISTICS] Improve slingload drop position with BIS_fnc_findSafePos[MISSIONS] Handle JIP player in Diamond Hands, shorten heli insertion.[MISSIONS] Update Diamond Hands to fix tunnel issues and add more enemy[X_LIB] improve debug logging for missing class operations[MISSIONS] The Battle of Hue. Increased virtual profile speed from 75% to 125%. Enabled debugging for PAVN and VC OPCOM and Virtual AI modules. Fixed front line trench system sitting too high in world.[X_LIB] missed a bit[X_LIB] Provide a function to return if there are enemies within a given marker[SUP_PLAYER_RESUPPLY] Remove rogue debug messages[MIL_C2ISTAR] Remove rogue debug messages.[MISSIONS] Fix end trigger for Op Diamond Hands[MISSIONS] Add Op Diamond Hands[X_LIB] Adjust and fix camera functions[COMPOSITIONS_VN] Added heliportMedium_Heliport_B_MACV. Renamed: HQLarge_HQ_O_VC to HQLarge_FieldHQ_O_VC. Removed snakes.[COMPOSITIONS_VN] Removed hyphens from compostion classnames causing binarise issue. Renamed to: CrashSitesMedium_F4_B_MACV & CrashSitesSmall_UH1_B_MACV[COMPOSITIONS_VN] Added HQLarge_HQ_O_VC. Updated crashsites.[COMPOSITIONS_VN] Added CrashSitesMedium_F-4_B_MACV, CrashSitesSmall_UH-1_B_MACV. Updated CrashSitesSmall_H34_B_MACV[MISSIONS] The Battle of Hue. Increased virtual unit speed from 50% to 75%. Updated various object placements.[MISSIONS] The Battle of Hue - Updated various object placements.[COMPOSITION_VN] switch dirtpatch decal object for non Contact DLC version.[X_LIB] fnc_spawnComposition: if Land_vn_o_trapdoor_01 present in composition, 50% chance of spawning a tunnel. Random params.[composition_vn] Added CrashSitesSmall_H34_B_MACV[COMPOSITION_VN] Added CampsSmall_Camp_O_VC[SYS_PROFILE] 'Original' stringtable classname no longer valid. Updated to 'English'[SYS_PROFILE] Add option to disable zeus spawning virtual groups[INDEX] Cam Lao Nam build 6226. Arma 3 v2.04[MISSIONS] The Battle of Hue. Updated various object placements[ALL] Fixed Stringtable errors. Updated stringtable.xml: replaced classname Original with correct classname English.[OPTIONAL] vn compositions - replaced fire barrel (causing rpt spam)[MISSIONS] ALL - Fixed localized mission stringtable issue. All - Fixed issue where playMusic was not waiting until player. BoH - Removed fire barrel causing rpt spam. Removed bargates.[INDEX] Cam Lao Nam index for VN build 6202[MISSIONS] The Battle of Hue. Updated mission parameter defaults. Updated objects.[MIL_ATO] Fix resupply not replenishing vehicles if they were not killed during events. Clean up wrecks if an asset got killed to fix explosions.[AMB_CIV_POPULATION] Fix fucked up stringtablesI did not test this, it's too fucking late[UI] Improve text sizing for toaster pop ups[MIL_C2ISTAR] Change unit icon to inf marker[MAIN] Add new HVT task dialog[MIL_C2ISTAR] Add more intel and markers for HVT mission. Improve task marker creation to support multiple markers.[MISSIONS] The Battle of Hue - module updates[MIL_C2ISTAR] I may have forgot something[MIL_C2ISTAR] Cancel instead of fail the CSAR mission if the crewprofile cant be created (improves UX)[MIL_C2ISTAR] Fix a neverending error loop on task CSAR if a crew profile has not been created properly.[MIL_OPCOM] Fixed predefined asymm installations may have still have selected bad buildings for insurgency installations[MIL_IED] Fix Cleanup didnt work properly and DemoCharges were left over after explosions[OPTIONAL] Fix icon issues for compositions[UI] Fix issue where toaster pop up text didn't scale with resolution and aspect ratio[MAIN] Add Cam Lao Nam to the mapCompositionType of Jungle[X_LIB] Add function to export compositions to CfgGroups[OPTIONAL] Add initial VN composition PBO[SUP_COMBAT_SUPPPORT] Fix - actions sometimes not being added on JIP-clients if the player was still null during initialization[SYS_LOGISTICS] Only show "Drop object"-action if player is carrying something and not if any object is attached to him (fixes action showing also if there is an invisible object attached player which may be used by mod/mission makers).[SUP_COMBATSUPPORT] Give CAS Loiter WP when attack run is completeneeds testing[MISSIONS] The Battle of Hue. forcePool monitor percentage fix. Fixed intro music playing too soon.[MAIN] Fix popup error when loading unindexed maps[SYS_PROFILE] Fix issue where old missions would hang on startup[SUP_COMBATSUPPORT] loiter you bitch[MISSIONS] Op Paper Hands - replaced Virtual AI System module to prevent _speedModifier error. The Battle of Hue - Stringtable update.[AMB_CIV_POP] Fix issue where civs were spawned from 1 house.[MISSIONS] The Battle of Hue - Added ForcePool HQ radio broadcast updates (interval set by mission parameter). Moved OPFOR forcePool reinforcement values to mission parameters. Added RTO 2 Pack to CS and c2istar.[MISSIONS] Add RTO 2 Pack to combat support, c2istar and player resupply. Add CAS and Transport player vehicles and slots. Update Transport Huey.[MIL_OPCOM] Intel is now destroyed once read. Reading dropped intel is now more reliable.[SYS_PROFILE] Fixed profile movement speed module option not working correctly[SUP_CS] Speed up and optimize method of selecting targets to avoid furtherst targets in radius being selected in many occasions.[MISSIONS] The Battle of Hue. Mission update WIP. Nearly there![SYS_PROFILE] Fix Profile Unit Speed modifier didn't work since profileSim changes. No errors on existing missions but to fix, just open SYS Profile module in your mish, select desired value, and safe.[SYS_PROFILE] Add additional profile speed modifier option[MISSIONS] The Defence of Hue - Major update. - TODO: Move sidechat opcoms to crossroad and filter accordingly Update fn_coalive_xray.fsm (WIP)[MIL_OPCOM] Add additional events when opcom/tacom give orders[SUP_COMBATSUPPORT] Make vehicle assets turn off engines when RTB complete[MIL_OPCOM] Improve detecting fitting buildingtypes used for insurgent installations. Disablesim on furniture to avoid flipping tables (IEDs not affected, caan explode and furniture gets deleted once site is disabled or building destroyed).[X_LIB] Check roof with lineIntersect instead of boundingbox to improve finding real indoor positions[SYS_PROFILE] Nullify attackers Attack ID when removing attack[SYS_PROFILE] prevent error when attackID is nil in foreach... 2ff7e9595c
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